![]() ![]() You can't build just the translator portion of the repo, you need to go at the root and build it as described. ![]() That being said, what you need to do is to build the procedural, following the build instructions in. If you're in production, such a huge jump could introduce many more issues. In any case, I need to warn you that apart from the complexity to build everything properly, you'd be jumping several major versions, the current head of the arnold-usd repo is being used and tested against an Arnold 7.x that hasn't even been released yet. New USD components- Hydra render delegate, Arnold USD procedural and USD schemas for Arnold nodes and properties are now available on GitHub.Hi Ryan, are you using the mayaUSD proxy shape or the standin to load the usd files ? (the way it needs to be built and packaged depends on that) Optimized for Nvidia RTX hardware- Scale up rendering power when production demands it. Reduced GPU noise- Comparable to CPU noise levels when using adaptive sampling, which has been improved to yield faster, more predictable results regardless of the renderer used. Lights, cameras and More- Support for OSL, OpenVDB volumes, on-demand texture loading, most LPEs, lights, shaders and all cameras. ![]() Unified renderer- Toggle between CPU and GPU rendering. The Arnold GPU is based on Nvidia’s OptiX framework and takes advantage of Nvidia RTX technology. Rigging improvements: Matrix-driven workflows, nodes for precisely tracking positions on deforming geometry and a new GPU-accelerated wrap deformer. Modeling enhancements: New Remesh and Retopologize features. Viewport improvements: Users can interact with and select dense geometry or a large number of smaller meshes faster in the viewport and UV editors. Bifrost for Maya: Performance improvements, Cached Playback support and new MPM cloth constraints. Animation bookmarks: Mark, organize and navigate through specific events in time and frame playback ranges. Cached Playback: New preview modes, layered dynamics caching and more efficient caching of image planes. Over 60 animation features and updates to the graph editor and time slider. ![]()
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